The characters here like Kazuya, Jin and Law are pretty good at this without being so oppressive to the point where you can’t fight them for control of the match. Limiting the options of the opponent and controlling the situations the match plays in is also a gameplan in my eyes. A situation they want to force(a single mixup to hit them with, some oki situations, guard pressure, defense with life lead, etc.) and they have no real means of avoiding the neutral game to enforce those gameplans. I actually really hate that word in Tekken because of the possible misinterpretations and implications but to put it simply, these characters all have something they want to do to their opponent. I mentioned it before as the tier where characters can limit the opponent or have a gameplan and have to fight to impose it.Īll of these characters have a “gameplan”. So this one really defines what I think Tekken 7 is about and has the type of gameplay that I think Namco should be working to implement for all the characters. These are the characters that we would have previously called “solid and fundamental” with no real sauce, but in Tekken 7…the sauce is kind of everything and these characters don’t feel so good to play. They don’t really have any specific things to worry about when fighting them. But this tier consists of the characters that weren’t really given much of an effective identity. These characters aren’t exactly abusable like the ones in the last one. Games are won in unfavorable metagames all the time and it would be foolish to call the characters in this tier “bad”. You can force them to have to play an unfavorable game by consistently forcing situations where the risk/reward is just not in their favor. These are the characters that are kind of abusable. The only time you have to is when you’ve already made a mistake when choosing to engage and have to work against her life lead. Because of this, you don’t have to feel pressured to make a move against her as she rarely has a life lead and you get to choose when you want to engage. Basically, she can work hard all game to get that jab blocked and force a low risk/high reward mixup to attempt to break her opponent’s defense. All of her pokes are low range and easy to whiff punish and her jab doesn’t really transition into any scary metagames. The character really offers no sort of pressure when there’s space between the two characters. Please remember that this is just based on my current understanding of the game and isn’t an attempt to define the entire game of Tekken based on my opinion.
#Tekken 7 tier list how to#
So here’s a guide on how to read that tier list. And it seems like a lot of the confusion stems from a lack of perspective on how character tools translate into winning strategies in Tekken. Ok so I’ve been getting a lot of questions about the placements on the tier list that I made earlier today. Do you agree?įor those interested, a long winded explanation/guide on reading that tier list. Take a look at his tier list below, and read his explanations underneath. He also states that this helps him see how understands the game. The tier list is based on his current understanding of the the game, and he says it may even change in a few months. American Tekken World Tour finalist, Stephen “Speedkicks” Stafford, has come up with a Tekken 7 character tier list and shares some keen insight into why he places certain characters where they are.